![]() ![]() In theory you should send the minidump files to Double Fine and they should be able to pin point the line of code which crashed. In my game installation folder I can see the files: patch_v2_or_v3_to_v4.bin and patch_v4_to_v5.bin and my GrimFandango.exe has 2,250,752 bytes. ![]() Should I try to verify the game files to see if I missed this file during the download process? I noticed that, towards the end of the file, before the game initializes, it returns an error statement saying that "deferred_light_v.glsl" is missing from the x86/shaders/compiled folder. I also have the -log parameter active, if it helps. ![]() I have 7 dumps with the same error message. To find the latest version of GPS Caps Viewer, Go the the web site. This utility is useful for all 3D enthusiasts and graphics developers and is a must-to-have in you graphics-geek-toolbox. A new version of GPU Caps Viewer is available. I extracted the opengl32.dll, as instructed, but I'm still getting the same dump results. Updated GPU Caps Viewer is a graphics card utility for Windows (32/64-bit). That fixed the problem with GPU Caps Viewer, but I still get the invalid instruction dump file when launching the game. Download GPU Caps Viewer latest full version offline complete setup for Windows 32-bit and 64-bit. GPU Caps Viewer needs the same treatment, copy opengl32.dll where GpuCapsViewer.exe resides and then you should see for OpenGL "OpenGL 3.3 (Gallium 0.4 on llvmpipe (LLVM 3.6, 128 bits) with 136 ext.)" You need to copy in the same directory where GrimFandango.exe resides. ![]()
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